The Corruptio of Perin

The Caravan
Back of the bus

Our story opens upon six merry travelers on their way to the central city of Periden. Periden has been sealed by royal decree. Admittance into the city is strictly prohibited through any means other than a Union caravan.

These caravans move west from the city and crawl counterclockwise along a sprawling highway that is known as The Wheel. A trip around the wheel takes approximately two weeks.

Caravan seats are extremely expensive. Expensive enough that families have been known to hawk their priceless family heirlooms just to afford a coach seat for a single child. Craftsmen who cannot afford the cost are allowed to work off the price of the ticket once the caravan reaches the city. It is an extremely arduous process that is often fraught with fines, taxes, laughable exchange rates of goods to currency, and of course extortion and bribery. It is almost unheard of for an unaffiliated person to enter his or her caravan with steel armament or fine metal jewelry of any kind. Our unfortunate heroes have managed to peddle all but the barest essentials for the price of their tickets.

And then they were riding together, facing each other in awkward assessment. It became clear to several of them that their presence was not appreciated and that there were fewer guards toward the back, where their coach was placed, than there was at the front, where the richer families were located. This becomes a factor of some importance when one considers the danger on open road during a trek that will last several days. Furthermore, though they are tough, the heroes are most unarmed and vulnerable to many kinds of attack.

The group decided individually that purchasing a ticket may have come at too high a cost and so they set out, individually, to reacquire their belongings. This did not go as well as hoped, but it did garner a bit more attention from the caravan guard. The heroes returned to their assigned seating aboard Coach: Ugly Ones and awaited a more suitable opportunity.

This opportunity came at a checkpoint along The Wheel known as Kogan’s Reach.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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